Formula 1 2020

My role: 3D Unreal Artist

Over the course of this project, I worked on the look development and rendering of the cars. Taking care of aspects such as modelling, texturing, shading, lighting and particle effects.
I modelled and textured the Mercedes car and its wheels, and also helped my friend Haydn Roff with the modelling process of the Ferrari. Then, I textured the Mercedes and shaded both cars. Finally, I worked on the lighting of the cars per-shot basis and added particle effects such as debris and sparks before rendering them.